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Search Results: Returned 3 Results, Displaying Titles 1 - 3
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    c2012., Young Adult, Razorbill Call No: YA KHO    Availability:1 of 1     At Your LibraryClick here to view Summary Note: Pia has grown up in a secret laboratory hidden deep in the Amazon rain forest and is genetically engineered to be immortal and be the future of the human race, but on the night of her seventeenth birthday, Pia discovers a hole in the electric fence that surrounds her sterile home and sneaks outside the compound for the first time in her life.
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    2023., 8 to 12, Scholastic Press Call No: Y KHO    Availability:1 of 1     At Your Library Summary Note: Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character.
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    [2014]., Young Adult, Razorbill, an imprint of Penguin Group (USA) LLC Call No: YA KHO    Availability:1 of 1     At Your Library Summary Note: On a remote island in the Pacific, scientists created the Vitros, made in test tubes and given superhuman knowledge and abilities. Seventeen-year-old Sophie travels to the island searching for her mother, and discovers she has a Vitro twin who needs her protection.