Search Results: Returned 10 Results, Displaying Titles 1 - 10
-
-
-- Decision making1996., Young Adult, Rosen Pub. Group Call No: J ADV 153.8 3 0835 Edition: 1st ed. Availability:1 of 1 At Your Library Series Title: Need to know librarySummary Note: Briefly discusses the process of decision making, emphasizing real-situations in which teenagers may find themselves.
-
-
[2015]., Ages 3-6, Stone Arch Books, a Capstone imprint Call No: G MAD Availability:1 of 1 At Your Library Series Title: Jake Maddox JVSummary Note: Jasper quit his school football team after blowing a big play, which is giving him a lot of time to get into trouble with his friends--but when he is allowed to rejoin the team rather than face detention he finds that everybody is mad at him: his teammates because he quit, and his friends because he is avoiding punishment.
-
-
c1995., 5.2; Ages 3-6, Magic Attic Press Call No: YS REE Edition: 1st ed. Availability:1 of 1 At Your Library Series Title: Magic Attic ClubSummary Note: An adventure in Ellie's attic reveals to Keisha her responsibility when she sees kids in her class cheat on a math test.
-
-
1988., Ages 4-8, Rourke Enterprises Call No: J ADV 170 .2 0222 Availability:1 of 1 At Your Library Summary Note: Discusses areas in which individuals have responsibility, such as homework, taking care of pets, and helping family members.
-
-
-- Level thirteen2019., Ages 8-12, Scholastic Press Call No: Y KOR Edition: First edition. Availability:1 of 1 At Your Library Series Title: Slacker Volume: #2Summary Note: Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the back wall--and all Cameron wants to do is to conquer the infamous level 13.
-
-
2018., Ages 4 - 8, Little, Brown and Company Call No: PB IDL Edition: First edition. Availability:0 of 1 At Your Library Summary Note: When young Pearl, a mermaid, becomes caretaker of a single grain of sand, she discovers that performing even the smallest task well can transform the world.
-
-
2016., Ages: 8-14, Scholastic Press Call No: Y KOR Edition: First edition. Availability:1 of 1 At Your Library Summary Note: When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or not.
-
-
1985., Ages 4-8, Gareth Stevens Pub. Call No: E RID Edition: North American ed., U.S. ed. Availability:1 of 1 At Your Library Series Title: Growing upSummary Note: Sally tries hard to do what her parents want her to do, such as eating her carrots, taking care of her bike, brushing her teeth, and not sucking her thumb. Includes a vocabulary list, discussion questions, and a note to grownups.
-
-
-- Learn about the law.2014., Ages 5+, Libertas Press Call No: G BOY Availability:1 of 1 At Your Library Series Title: Tuttle Twins Volume: #1Summary Note: "Children are often taught that government protects our life, liberty, and property, but could it be true that some laws actually allow people to hurt us and take our things? Join Ethan and Emily Tuttle as they learn about property, pirates, and plunder. With the help of their neighbor Fred, the twins will need to figure out what they can do to stop the bad guys in government!"--Page 4 of cover.
-
-
2015., Grades: 9-up, Simon Pulse Call No: YA WES Availability:1 of 1 At Your Library Series Title: Zeroes Volume: #1Summary Note: "Don't call them heroes, but these six Californian teens have powers that set them apart. Take Ethan, a.k.a. Scam. He's got a voice inside him that'll say whatever you want to hear, whether it's true or not. Which is handy, except when it isn't -- like when the voice starts gabbing in the middle of a bank robbery. The only people who can help are the other Zeroes, who aren't exactly best friends these days. Enter Nate, a.k.a. Bellwether, the group's "glorious leader." After Scam's SOS, he pulls the scattered Zeroes back together. But when the rescue blows up in their faces, the Zeroes find themselves propelled into whirlwind encounters with ever more dangerous criminals. At the heart of the chaos they find Kelsie, who can take a crowd in the palm of her hand and tame it or let it loose as she pleases."--From publisher.