Search Results: Returned 8 Results, Displaying Titles 1 - 8
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[2022]., Adults, Doubleday Call No: FIC CHI Edition: First edition. Availability:1 of 1 At Your Library Series Title: Jeremy Logan series. Volume: #6Summary Note: "A blockbuster new thriller from #1 New York Times bestselling author Lincoln Child, centered on a dominant tech company-Chrysalis-whose groundbreaking virtual reality technology is redefining the way we live . . . and possibly introducing a catastrophic danger to the world. Like millions of people around the world, Jeremy Logan (famed enigmalogist, or investigator of unexplained things) has grown to rely on his incredible new tech device. Made by Chrysalis, the global multibillion dollar tech company, the small optical device connects people in a stunning new way, tapping into virtual reality for the first time on a wide scale. And yet, when Logan is summoned by Chrysalis to investigate a disturbing anomaly in the massive new product rollout, Logan is shocked to see the true scope of the massive company. He also quickly realizes that something in Chrysalis's technology is very wrong, and could be potentially devastating. The question is what, and where, is the danger coming from?"--
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[2014], Young Adult, Ember Call No: YA DAS Edition: First Ember edition Availability:1 of 1 At Your Library Series Title: Mortality Doctrine Volume: #1Summary Note: Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out.
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c2010., Adult, Putnam Call No: FIC ROB Availability:1 of 1 At Your Library Summary Note: Bart Minnock, founder of the computer gaming giant U-Play, enters his private playroom, eager to lose himself in an imaginary world where he plays the role of a sword-wielding warrior king.
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-- Resurrections.[2022]., Adults, Warner Bros. Entertainment, Inc. Call No: DVD VID Availability:1 of 1 At Your Library Summary Note: A successful video game developer, the creator of "The Matrix" game series, starts to suspect that the stories and characters of his games are not fiction.
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2003., 5.1; 5-8, Aladdin Paperbacks Call No: Y MAC Edition: 1st Aladdin Paperbacks ed. Availability:1 of 1 At Your Library Series Title: Pendragon Volume: bk. 4Summary Note: Fifteen-year-old Bobby Pendragon enters a virtual world to defeat the evil Saint Dane and finds himself tempted to leave the real world behind.
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2023., 8 to 12, Scholastic Press Call No: Y KHO Availability:1 of 1 At Your Library Summary Note: Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character.
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c2014., Young Adult, Delacorte Press Call No: YA DAS Edition: 1st ed. Availability:1 of 1 At Your Library Series Title: Mortality doctrine Volume: #2Summary Note: Michael and his friends, Sarah and Bryson, are still being chased by a cyber-terrorist. And now the government is after them, too.
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[2004], c2003., Ages 3-6, AudioCraft Call No: YS RAN Availability:1 of 1 At Your Library Series Title: American chillers Volume: #13Summary Note: Mike Sherman and his friend Hayley Winthrop are suddenly transported into Mike's computer and find themselves in a virtual and terrifying world of vampires.